The Horadric Cube is a quest item obtained in Act II which can be used
to complete several quests. In addition to that task, it can be also
used as a permanent backpack to store additional items and create new
ones.
Place
the Horadric Cube in your inventory. Notice it only takes up 2x2
slots.
Place items into the Horadric Cube by picking them up,
dragging them over the Horadric Cube, and left click on the
Horadric Cube. You will hear a sound when the item is placed
into the Cube. You can also pick the Horadric Cube, drag it over
a large item you want to pick up, and left click on that item to
place it into the Cube. You can also open up the Cube by right
clicking on it like a Tome. Drag items from your inventory into
the Cube.


[
Click to Enlarge  116 KB ] 
Items will be Identified by Cain while inside the Horadric Cube.
You cannot place a Horadric Cube within a Horadric Cube, imagine
that...
Store resistance Jewelry in your Cube. When facing a problem
Lightning, Cold, Fire or Poison monster, open the Cube and get out your
resistance jewelry.
Transmuting Items
You can use the Horadric Cube's magical powers to Transmute items into a
new item. Place the items into the Cube and hit the Transmute Button.
The Horadric Cube can be used to create Crafted
Items.
Transmuting Formulae
Listed below are the current recipes for the Horadric Cube. Simply place
the items in the first half of the equation into the Cube and hit the
Transmute Button to produce the item in the second half of the equation.

3
Runes of the Same Type (Runes 19) = 1 Higher Level Rune
3 El Runes > 1 Eld Rune
3 Eld Runes > 1 Tir Rune
3 Tir Runes > 1 Nef Rune
3 Nef Runes > 1 Eth Rune
3 Eth Runes > 1 Ith Rune
3 Ith Runes > 1 Tal Rune
3 Tal Runes > 1 Ral Rune
3 Ral Runes > 1 Ort Rune
3 Ort Runes > 1 Thul Rune
This only works for Runes ElOrt and not on any higher Runes. 

3
Perfect Skulls + 1 Rare Item + Stone of Jordan = Add 1 Socket To
a Rare Item
Rare Items can only have two sockets. You cannot add sockets to
items that don't normally have sockets. 

1
Perfect Skull + 1 Rare Item + Stone of Jordan = 1 High Quality
New Rare Item of the same type
This formula has the possibility of creating a higher quality
Rare Item than the following formula. ilvl = int(.66 * clvl) +
int(.66 * ilvl) That is, the ilvl will be equal to .66 times
your clvl (rounded down) plus .66 times the input item's ilvl
(also rounded down). 

6
Perfect Skulls + 1 Rare Item = 1 Random Low Quality Rare Item of
the same type
You can use this formula to get another chance at a Rare Item of
the same type. ilvl = int(.4 * clvl) + int(.4 * ilvl) Player
level matters. This formula will not work on items larger than
3x2. 

4
Health Potions (of any type) + Ruby (any type) + Magical Sword =
A Magic Sword of the Leech
You can use this formula to get a Life Stealing sword. ilvl =
30. The sword will always have the "of the Leech"
suffix (45% Life Stolen Per Hit) and has a chance at getting a
prefix as well. The type of sword is retained. For example, a
champion sword as input will give a champion sword as output. 

3
Magic Rings = 1 Random Magic Amulet
Save any unwanted rings for the chance of getting a high quality
amulet. ilvl = int(.75 * clvl). This means at Character Level
65, ilvl = 48. So any Magical Prefix or Suffix with a level of
48 and below might be available. Since +2 to Skills amulets,
have a level of 90, it's not possible to create a +2 to skills
Amulet with this formula. 

3
Magic Amulets = 1 Random Magic Ring
Save any unwanted amulets for the chance of getting a high
quality ring. ilvl = int(.75 * clvl). This means at Character
Level 65, ilvl = 48. So any Magical Prefix or Suffix with a
level of 51 and below might be available. 

3
Small Rejuvenation Potions = 1 Full Rejuvenation Potion


3
Gems of the Same Type and Grade (lower than Perfect) = 1 Higher
Grade Gem of the Same Type
Use this formula to upgrade your growing masses of low quality
Gems into something more useful. 

2
Quivers of Bolts = 1 Quiver of Arrows
For users of Bows that are in need of ammunition. Random
quantity of Arrows produced. 

2
Quivers of Arrows = 1 Quiver of Bolts
For users of Crossbows that are in need of ammunition. Random
quantity of Bolts produced. 

1
Spear + 1 Quiver of Arrows = 1 Stack of Javelins
Mainly for Amazons that are in need of Javelins to use with
skills. Any class/type of Spear can be used. 

1
Axe + 1 Dagger = Throwing Axe
Any class/type of Axe can be used (i.e. magic/socketed/non
magical axe/etc). Random quantity of throwing axes produced. 

3
Perfect Gems (of any type) + 1 Magic Item = 1 New Random Magic
Item of the Same Type
You can use this formula to get another chance at a Magic Item
of the same type. The ilvl = ilvl. This means to use 100% of the
ilvl of the input item. It's important to note the difference
between "the ilvl is set to a fixed number" like what
happens in some recipes and "the ilvl of the output is
exactly the same as the ilvl of the input" as is the case
here. So if you're cubing for +skills Grand Charms, for example,
you want to use Charms starting from late Nightmare, not ones
that dropped in the Normal Blood Moor. You can use this formula
(with an Amulet) to create a +2 Skills Amulet. And you cannot
Gamble one before Character Level 84. Be warned however, that
the chances of getting that on an Amulet might be very low
(considering everything is available) and it might take a lot of
tries. Rare Items cannot be used with this formula to create new
Rare Items. You can also use this on Charms and Jewels. 

Strangling
Gas Potion + any type of Healing Potion = 1 Antidote Potion


6
Perfect Gems (1 of each type) + 1 Amulet (any quality) =
Prismatic Amulet
Use this formula to create an Amulet with Resistance to all.
ilvl = 50. The amulet will always have the Prismatic prefix (All
Resistancs +1620) and has a chance at getting a suffix as well. 

1
Magic Ring + 1 Perfect Emerald + 1 Antidote Potion = 1 Jade Ring
Use this formula to create a Poison Resistance Ring. The Jade
Ring has a random percentage (2130%) of Poison Resistance. You
may also receive an additional Magic Suffix. ilvl=30. 

1
Magic Ring + 1 Perfect Ruby + 1 Exploding Potion = 1 Garnet Ring
Use this formula to create a Fire Resistance Ring. The Garnet
Ring has a random percentage (2130%) of Fire Resistance. You
may also receive an additional Magic Suffix. ilvl=30. 

1
Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion = 1 Coral
Ring
Use this formula to create a Lightning Resistance Ring. The
Coral Ring has a random percentage (2130%) of Lightning
Resistance. You may also receive an additional Magic Suffix.
ilvl=30. 

1
Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion = 1 Cobalt
Ring
Use this formula to create a Cold Resistance Ring. The Cobalt
Ring has a random percentage (2130%) of Cold Resistance. You
may also receive an additional Magic Suffix. ilvl=30. 

1
Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls
(any quality) = Magic Shield of Spikes
ilvl=30. The shield will always have the "of Spikes"
suffix (Attacker Takes Damage of 46) and has a chance at
getting a prefix as well. The type of shield is retained, and
any type of shield (including paladin shields and necromancer
shrunken heads) works as input. 

Diamond
(any quality) + 1 Staff (any type and quality) + 1 Kris (any
quality) + 1 Belt (any type and quality) = Savage Polearm Class
Weapon
ivl = 50. The polearm will always have the Savage prefix (6680%
Enhanced Damage) and has a chance at getting a suffix as well.
The polearm will be one of the following, selected randomly:
Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan,
Poleaxe, Scythe, Voulge, War Scythe (put another way, any normal
polearm or any exceptional polearm other than BecdeCorbin and
Grim Scythe). 

Wirt's
Leg + A Tome of Town Portal = Secret
Cow Level
You must Transmute in the Act I Rogue Encampment. You must have
already killed Baal in the same Difficulty Level. One time per
Difficulty Level. Warning: if you lead the Cows around
the Red Portal and die, you may not be able to fight your way
back inside. Try to run in as far as you can and open up an
escape Town Portal for backup. MooOOOOOOooooo 
Diablo II 1.10 Transmuting Formulae

3
Thul Runes + 1 Chipped Topaz = Amn Rune
3 Amn Runes + 1 Chipped Amethyst = Sol Rune
3 Sol Runes + 1 Chipped Sapphire = Shael Rune
3 Shael Runes + 1 Chipped Ruby = Dol Rune


The
following Rune upgrade formulae will only work for
SinglePlayer, Open, or Ladder
Characters. They will not work for Normal
Characters on the Realms.
3 Dol Runes + 1 Chipped Emerald = Hel Rune
3 Hel Runes + 1 Chipped Diamond = Io Rune
3 Io Runes + 1 Flawed Topaz = Lum Rune
3 Lum Runes + 1 Flawed Amethyst = Ko Rune
3 Ko Runes + 1 Flawed Sapphire = Fal Rune
3 Fal Runes + 1 Flawed Ruby = Lem Rune
3 Lem Runes + 1 Flawed Emerald = Pul Rune
2 Pul Runes + 1 Flawed Diamond = Um Rune
2 Um Runes + 1 Topaz = Mal Rune
2 Mal Runes + 1 Amethyst = Ist Rune
2 Ist Runes + 1 Sapphire = Gul Rune
2 Gul Runes + 1 Ruby = Vex Rune
2 Vex Runes + 1 Emerald = Ohm Rune
2 Ohm Runes + 1 Diamond = Lo Rune
2 Lo Runes + 1 Flawless Topaz = Sur Rune
2 Sur Runes + 1 Flawless Amethyst = Ber Rune
2 Ber Runes + 1 Flawless Sapphire = Jah Rune
2 Jah Runes + 1 Flawless Ruby = Cham Rune
2 Cham Runes + 1 Flawless Emerald = Zod Rune


3
Health Potions + 3 Mana Potions + 1 Chipped Gem = 1 Rejuvenation
Potion
Use this formula if you are in need of instant healing and/or
mana. Any grade of Health/Mana Potion can be used. 

3
Health Potions + 3 Mana Potions + 1 Standard Gem (normal) = 1
Full Rejuvenation Potion
Use this formula if you are in need of instant full healing
and/or mana. Any grade of Health/Mana Potion can be used. 

3
Standard Gems (normal) and 1 Socketed Weapon (Any Type) = 1
Socketed Magic Weapon (of same type)
This takes a socketed weapon and makes it a magic socketed
weapon with a random number of sockets. This allows you to get
new magic bonuses on an otherwise non magical weapon. The
original weapon properties will be removed (rerolled) when the
new weapon is created. ilvl = 30. It gets 12 sockets. 

3
Chipped Gems + 1 Magic Weapon = Socketed Magic Weapon
This adds sockets to a magic weapon. The original magic weapon
properties will be removed (rerolled) when the new weapon is
created. If you use this formula with a weapon that is not
normally socketed such as a Javelin, this recipe will create a
new magical weapon without any sockets. ilvl=25 magic weapon
with 12 sockets. 

3
Flawless Gems + 1 Magic Weapon = Socketed Magic Weapon
This adds sockets to a magic weapon. The original magic weapon
properties will be removed (rerolled) when the new weapon is
created. If you use this formula with a weapon that is not
normally socketed such as a Javelin, this recipe will create a
new magical weapon without any sockets. ilvl=30 magic weapon
with 12 sockets. 

1
Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor =
Socketed Body Armor of same type
The number of sockets created will vary. The item must be normal
and unsocketed. Lowquality items and superior items do not
work. The item gets 14 sockets, randomly. However, the number
of sockets is then restricted by the maximum number of sockets
that base item with that ilvl can have. For example, if you have
an item that can only have 2 sockets, there's a 5/6 chance of
getting 2 sockets and a 1/6 chance of getting 1 socket. 

1
Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon =
Socketed Weapon of same type
The number of sockets created will vary. The item must be normal
and unsocketed. Lowquality items and superior items do not
work. The item gets 16 sockets, randomly. However, the number
of sockets is then restricted by the maximum number of sockets
that base item with that ilvl can have. For example, if you have
an item that can only have 2 sockets, there's a 5/6 chance of
getting 2 sockets and a 1/6 chance of getting 1 socket. 

1
Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm =
Socketed Helm of same type
The number of sockets created will vary. The item must be normal
and unsocketed. Lowquality items and superior items do not
work. The item gets 13 sockets, randomly. However, the number
of sockets is then restricted by the maximum number of sockets
that base item with that ilvl can have. For example, if you have
an item that can only have 2 sockets, there's a 5/6 chance of
getting 2 sockets and a 1/6 chance of getting 1 socket. 

1
Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield =
Socketed Shield of same type
The number of sockets created will vary. The item must be normal
and unsocketed. Lowquality items and superior items do not
work. The item gets 14 sockets, randomly. However, the number
of sockets is then restricted by the maximum number of sockets
that base item with that ilvl can have. For example, if you have
an item that can only have 2 sockets, there's a 5/6 chance of
getting 2 sockets and a 1/6 chance of getting 1 socket. 

1
Eld Rune + 1 Chipped Gem + Low Quality Weapon = Normal Quality
Weapon of same type
ilvl = 1. That is, regardless of what the ilvl was beforehand,
it will be set to 1. 

1
El Rune + 1 Chipped Gem + Low Quality Armor = Normal Quality
Armor of same type


++
1
Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon
= Exceptional Version of Weapon
This formula changes the base item type from the normal to
exceptional version. For example an Axe is turned into a
Cleaver. This does NOT convert the item to the Exceptional
Unique version of the Unique Item. Unique item bonuses remain
the same; only the item it's based on is upgraded. This can be
used to upgrade Ethereal Items also. They will continue to be
Ethereal after they are upgraded. Also if the item is socketed,
then jewels or runes and their mods will also remain. 

++
1
Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique
Weapon = Elite Version of Weapon (Ladder
Only)
This formula changes the base item type from the exceptional to
elite version. For example a Cleaver is turned into a Small
Crescent. This does NOT convert the item to the Elite Unique
version of the Exceptional Unique Item. Unique item bonuses
remain the same; only the item it's based on is upgraded. This
can be used to upgrade Ethereal Items also. They will continue
to be Ethereal after they are upgraded. You cannot do this
formula unless you are using a Ladder Character. Also if the
item is socketed, then jewels or runes and their mods will also
remain. 

++
1
Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique
Armor = Exceptional Version of Armor
This formula changes the base item type from the normal to
exceptional version. For example Quilted Armor is turned into
Ghost Armor. This does NOT convert the item to the Exceptional
Unique version of the Unique Item. So you cannot for
example use this formula to transform Greyform
into The
Spirit Shroud. Unique item bonuses remain the same; only the
item it's based on is upgraded. This can be used to upgrade
Ethereal Items also. They will continue to be Ethereal after
they are upgraded. Also if the item is socketed, then jewels or
runes and their mods will also remain. Armor refers to any sort
of armor, including helms, boots, belts, gloves and shields, not
just body armor. 

++
1
Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique
Armor = Elite Version of Armor (Ladder
Only)
This formula changes the base item type from the exceptional to
elite version. For example Ghost Armor is turned into a Dusk
Shroud. This does NOT convert the item to the Elite Unique
version of the Unique Item. Unique item bonuses remain the same;
only the item it's based on is upgraded. This can be used to
upgrade Ethereal Items also. They will continue to be Ethereal
after they are upgraded. You cannot do this formula unless you
are using a Ladder Character. Also if the item is socketed, then
jewels or runes and their mods will also remain. Armor refers to
any sort of armor, including helms, boots, belts, gloves and
shields, not just body armor. 

++
1
Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare
Weapon = Exceptional Rare Weapon
The item type is upgraded. 

++
1
Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare
Weapon = Elite Rare Weapon
The item type is upgraded. 

++
1
Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic)
Rare Armor = Exceptional Rare Armor
The item type is upgraded. 

++
1
Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare
Armor = Elite Rare Armor
The item type is upgraded. 

1
Ort Rune + Weapon = Fully Repaired Weapon
Use this Rune + Your Horadric Cube to repair your weapon. You
cannot repair Ethereal items. 

1
Ral Rune + Armor = Fully Repaired Armor
Use this Rune + Your Horadric Cube to repair your armor. You
cannot repair ethereal armor. 

1
Hel Rune + Scroll of Town Portal + Any Socketed Item = Unsocket
that item
Warning: This will destroy any gems, runes, or jewels
you have socketed. This is useful if you are not happy with
the gems you have socketed and you want to socket the item in
another way. 

1
Ort Rune + 1 Chipped Gem (any kind) + Weapon = Fully Repaired
and Recharged Weapon
You cannot repair ethereal weapons. 

1
Ral Rune + 1 Flawed Gem (any kind) + Armor = Fully Repaired and
Recharged Armor
You cannot repair ethereal armor. Armor refers to any sort of
armor, including helms, boots, belts, gloves and shields, not
just body armor. 